jeudi 24 mars 2016

Pluralsight – Creating a Snake Rig for Animation in Maya

The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion.
The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation.

Download here (Coming Soon)

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