jeudi 24 mars 2016

Udemy – 3ds Max + Unreal Engine 4: Easy Real Time for Arch Viz

Unreal Engine 4 is a free software that can turn your 3d projects in to virtual reality. I’ll teach you how in no time.
Info:

* Lectures 34
3DS MAX + UNREAL ENGINE 4: EASY REAL TIME FOR ARCH VIZ (or any kind of 3d project)
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
The intent of the class is to show how to leverage the capabilities of Unreal Engine 4, a real time gaming engine which is FREE, to turn your static 3d projects into something much more powerful — a virtual reality environment.
You will also learn how to animate your projects using the game engine. This real time animation can potentially save you days and days of render time, as these animations render in just seconds!
If you are looking to add the next big thing to your workflow, or if you are interested in applying your 3d modeling skills to video games, please join the course.

Download (coming Very Soon)

Udemy – Creating Black & White Photos in Lightroom

  Synopsys

 Introductory Price! Get this course today for only $79, $118 savings!

Creating beautiful Black and White images requires more than just clicking the Black and White button. Let’s Ditch Auto and get out of the one button solution mindset when creating black and white photos.

Lightroom is a powerful editing tool, and it has a lot to offer us when it comes to creating black and white images. Besides performing the actual black and white conversions, I go into detail on why I decided to convert an image to black and white.

This course is for the photographer who has played around with black and white conversions but does not fully understand how to get a dynamic conversion from one of their color photos.

This course is great for the beginner who is new to Lightroom or the seasoned Lightroom user who just wants to find new ways of converting images to black and white.

The course is structured in the same way I process images during my post production process. I always take a moment to think about the photo before I do anything drastic. Not all photos will make a good black and white image.

In this course, I talk about the image and why I think it would be a better photo in black and white. I learn by example and that is exactly the way I teach. I walk you through my thought process down to each slider adjustment.

 

RapidGator

Udemy_-_Creating_Black_&_White_Photos_in_Lightroom.part1.rar
Udemy_-_Creating_Black_&_White_Photos_in_Lightroom.part2.rar
Udemy_-_Creating_Black_&_White_Photos_in_Lightroom.part3.rar

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Udemy – Creating Black & White Photos in Lightroom.part1.rar
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 http://nitroflare.com/view/61EFB07591D0055/Udemy_-_Creating_Black_%26_White_Photos_in_Lightroom.part1.rar
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http://nitroflare.com/view/9BFF5A23076DB7A/Udemy_-_Creating_Black_%26_White_Photos_in_Lightroom.part3.rar

Pluralsight – Environment Concept Design with World Machine and Photoshop

 In this course, we’ll take a Desert Racing concept and make use of several different techniques to bring our image to completion. We’ll learn not only how to generate the assets in 3D but also, how to integrate them in Photoshop with other elements from different sources, adjusting the lighting, contrast, and atmosphere in our image. By the end of this training, the viewers will have the understanding on how to use several assets and bring them to a unified whole, creating stunning pieces of concept art. Software required: Photoshop CS6, World Machine 2.3.7, GeoGlyph 1.4.0.23.

 

RapidGator

Pluralsight_-_Environment_Concept_Design_with_World_Machine_and_Photoshop.part1.rar
Pluralsight_-_Environment_Concept_Design_with_World_Machine_and_Photoshop.part2.rar
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http://nitroflare.com/view/A3C1364ADBE2165/Pluralsight_-_Environment_Concept_Design_with_World_Machine_and_Photoshop.part1.rar
http://nitroflare.com/view/A2358FC9AE74396/Pluralsight_-_Environment_Concept_Design_with_World_Machine_and_Photoshop.part2.rar
http://nitroflare.com/view/82A18D358FB8A61/Pluralsight_-_Environment_Concept_Design_with_World_Machine_and_Photoshop.part3.rar

Pluralsight – Harnessing the Power of Photoshop Actions

 Actions allow you to automate many redundant tasks within Photoshop; from basic photograph adjustments, to more complex tasks. In this course, we will first discover all of the basic fundamentals that go into recording and modifying actions. Then we will look at more advanced action topics including conditionals, brush-on actions, and scripts. Then we will wrap everything up by creating our own brush-on action.

 

 RapidGator

Pluralsight_-_Harnessing_the_Power_of_Photoshop_Actions.part1.rar
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http://nitroflare.com/view/70E6D2CBD775808/Pluralsight_-_Harnessing_the_Power_of_Photoshop_Actions.part2.rar 

Uartsy – Advanced Creature Anatomy Class


The 5 most important lessons:

Understand creature anatomy essentials and the evolution of anatomy throughout time .
Design six legged creatures by truly understanding hexapod anatomy and properties.
Understand different methods to create believable creatures with mixed anatomy.
Sculpt accurate animal anatomy and understand how muscles actually function.
Develop actuate bird anatomy and how to incorporate flight in sculpts.

Course Outline
Project 1 : Anatomy Nuts and Bolts Toolkit For Designing
Learn Anatomy Essentials that will help improve your art
4 Lectures
Project 2 : Understanding Specific Evolutionary Anatomies
Understand anatomy through time
3 Lectures
Project 3 : Hexapod Anatomy
Designing Six Legged Anatomies
4 Lectures
Project 4 : Anatomy Of Flight
Learn to make your creatures fly
8 Lectures
Project 5 : Design Rules For Mixed Anatomies
Believably mix creature anatomies
4 Lectures
Project 6 : Animal Anatomy in ZBrush
Sculpting Animal Anatomy
18 Lectures
Project 7 : Bird Anatomy
Take your understanding of bird anatomy to the next level
16 Lectures
Project 8 : Resources

 

 RapidGator

Uartsy_-_Advanced_Creature_Anatomy_Class.part1.rar
Uartsy_-_Advanced_Creature_Anatomy_Class.part2.rar
Uartsy_-_Advanced_Creature_Anatomy_Class.part3.rar
Uartsy_-_Advanced_Creature_Anatomy_Class.part4.rar
Uartsy_-_Advanced_Creature_Anatomy_Class.part5.rar

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Uartsy – Advanced Creature Anatomy Class.part1.rar
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http://nitroflare.com/view/004A4C63B59CC03/Uartsy_-_Advanced_Creature_Anatomy_Class.part3.rar
http://nitroflare.com/view/52BFD03F6613500/Uartsy_-_Advanced_Creature_Anatomy_Class.part4.rar
http://nitroflare.com/view/6E190360C516F01/Uartsy_-_Advanced_Creature_Anatomy_Class.part5.rar 

Pluralsight – Advanced Modeling Techniques With Fusion 360

 In this tutorial series we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush.

RapidGator

Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part01.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part02.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part03.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part04.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part05.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part06.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part07.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part08.rar
Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part09.rar


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Pluralsight – Advanced Modeling Techniques With Fusion 360.part01.rar
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Pluralsight – Advanced Modeling Techniques With Fusion 360.part05.rar
Pluralsight – Advanced Modeling Techniques With Fusion 360.part06.rar
Pluralsight – Advanced Modeling Techniques With Fusion 360.part07.rar
Pluralsight – Advanced Modeling Techniques With Fusion 360.part08.rar
Pluralsight – Advanced Modeling Techniques With Fusion 360.part09.rar

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http://nitroflare.com/view/19198B8514483FB/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part02.rar
http://nitroflare.com/view/3109FCAE7E524DE/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part03.rar
http://nitroflare.com/view/A0C22EB545628FF/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part04.rar
http://nitroflare.com/view/51F3287FBE4D78C/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part05.rar
http://nitroflare.com/view/6981567BF54D220/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part06.rar
http://nitroflare.com/view/4E73282F24EC1AE/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part07.rar
http://nitroflare.com/view/A1F394BC2773D26/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part08.rar
http://nitroflare.com/view/2397E4278704819/Pluralsight_-_Advanced_Modeling_Techniques_With_Fusion_360.part09.rar

Uartsy – Intro to CryENGINE

 Petar gives you a thorough introduction to environment creation in CryEngine. Petar covers how to create assets in external programs like ZBrush and 3Ds Max and import them into CryEngine for use in your own environment.

The 5 most important lessons:

Understand the fundamental workflow of CryENGINE.
Create highly detailed rocks and undergo the process to make it engine ready.
How to produce custom tileable textures by sculpting detail and preforming touch up passes in Photoshop.
Rapidly create environment pieces for CryEngine and understand how to blend textures.
Understand the foliage creation process to produce trees and grass.

Course Outline
Project 1 : Intro to CryENGINE
Learn the basics of working in CryENGINE and create your first asset: a normal mapped rock.
13 Lectures

Project 2 : Creating a Cavern Tunnel for CryENGINE
Learn to create and use tileable textures while create a simple tunnel scene.
7 Lectures

Project 3 : Creating a Tree for CryENGINE
Learn to create complex geometry using 3DS Max for use in the game engine as alpha cards.
5 Lectures

 

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http://nitroflare.com/view/241AA4FA9D7711E/Intro_to_CryENGINE.part01.rar
http://nitroflare.com/view/4E761ECE0177EA5/Intro_to_CryENGINE.part02.rar
http://nitroflare.com/view/01E8968E2B8E0CA/Intro_to_CryENGINE.part03.rar
http://nitroflare.com/view/8B0262AC275AEA2/Intro_to_CryENGINE.part04.rar
http://nitroflare.com/view/D1553C40E8D8D6C/Intro_to_CryENGINE.part05.rar
http://nitroflare.com/view/33782CBDDEB97E7/Intro_to_CryENGINE.part06.rar
http://nitroflare.com/view/438F74F02E8FF42/Intro_to_CryENGINE.part07.rar
http://nitroflare.com/view/17BC6F152DE182D/Intro_to_CryENGINE.part08.rar
http://nitroflare.com/view/AEDFA9F57ED478E/Intro_to_CryENGINE.part09.rar
http://nitroflare.com/view/592DC5AEC8AA212/Intro_to_CryENGINE.part10.rar